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 Post subject: Recruitment Module - permissions
PostPosted: Tue 16. Nov 2010, 14:00 

Joined: Fri 19. Mar 2010, 12:07
Posts: 8
Hi there,

I'm wondering

1) If there is a way to permission users to use the recruitment module without them having full config access! It seems i have to click 'config' for them to access the gui via plus settings/recruitment tab. This opens up all sorts of setting i don;t want them to be able to change accidentally or otherwise.

2) or if this behaviour is changing in .7 ?

Recruitment needs change a lot and its an admin overhead to have them go through one or 2 trusted admins.

thanks

~Rey



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 Post subject: Re: Recruitment Module - permissions
PostPosted: Tue 16. Nov 2010, 15:11 
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Joined: Fri 15. May 2009, 19:32
Posts: 3462
The recruitment-modul just shows the open slots. Why du anybody need permissions? Theres no application, nothing...

If you mean the Recruitment-Plugin by BadTwin: he has an own user-administration, so their accounts are only for the application.


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 Post subject: Re: Recruitment Module - permissions
PostPosted: Tue 16. Nov 2010, 18:23 

Joined: Fri 19. Mar 2010, 12:07
Posts: 8
Apologies for not being specific enough.

I'm referring to the Recruitment Module by Corgan 1.0.4


At the moment (unless i'm missing out on some configuration) the only way to change the listing of which classes/specs are open to recruitment is via
  • Administration Panel
  • PLUS settings
  • Recruitment tab
  • Changing the details and clicking save


My problem is i want the officers of my guild to be able to change their recruitment needs themselves. At present (unless i'm missing out on something) I have to grant them "Manage;configuration" permissions in the "Manage User" interface to be able to to this.

"Manage;Configuration" permission allows them to change a lot more setting on the website/dkp which worries me.

I'd like to be able to permission them to just access the recruitment module.

any questions ?

Thanks,

~Rey



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 Post subject: Re: Recruitment Module - permissions
PostPosted: Tue 16. Nov 2010, 19:21 
Core-Developer
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Joined: Fri 15. May 2009, 19:32
Posts: 3462
k, we will think about a solution in 0.7


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