phpBB Forum

It is currently Wed 23. May 2012, 00:16

All times are UTC + 1 hour

Forum rules


Hello dearest user and welcome to our EQDKP-Plus support forum.

Please read the following rules and terms before posting anything! Failure in doing so will result in being ignored or being banned. Posting in our boards means you have read, understood and accepted those rules.

English Board Rules – Click here



Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3, 4
Author Message
Offline
 Post subject: Re: Feedback? WE WANT YOU!
PostPosted: Sat 2. Oct 2010, 15:02 
Core-Developer
User avatar

Joined: Fri 15. May 2009, 19:32
Posts: 3458
0.7 is a new installation with the possibility to import your 0.6. But you can install the 0.7 to the same Database, you've just to use a different table-prefix.


Greetings, GodMod
---
Schreibt mir nie unaufgefordert PNs! - Never write me unrequested PMs!

Support my work:Image



Top
 Profile  
 
Offline
 Post subject: Re: Feedback? WE WANT YOU!
PostPosted: Thu 17. Feb 2011, 04:47 
User avatar

Joined: Mon 14. Feb 2011, 23:42
Posts: 14
VBulletin 4 Integration


Ah, the digital domain... home at last!
Image



Top
 Profile  
 
Offline
 Post subject: Re: Feedback? WE WANT YOU!
PostPosted: Wed 16. Nov 2011, 09:43 

Joined: Sun 6. Feb 2011, 12:59
Posts: 31
the recruitment box for swtor. To be honest, at the moment it is not looking very catchy.

maybe the developers could change it to show an image instead of an icon and text. Example below that i found for sw:tor

Image

it would give it a little more eyecandy :)
i would be able to create these kind of images and provide them for you.
when i currently replace these images with the icons, they are resized to the icon size.
perhaps it is just a matter of changing this code but i am not sure as i'm sucky sucky at php.

from portal/recruitment/module.php

Code:
}else // all other games
         {   
            if ($conf_plus['pk_recruitment_class['.$row['class_id'].']'] > 0)
              {
                 $rowcolor = $eqdkp->switch_row_class();
                 $c_color = str_replace(' ','',renameClasstoenglish($row['class_name']));
                 $recruit .= '<tr class="'.$rowcolor.'"><td class="'.$c_color.'">'.get_ClassIcon($row['class_name'],$row['class_id']).' '.$row['class_name'].'</td>
                                                <td>'. $conf_plus['pk_recruitment_class['.$row['class_id'].']']. '</td>
                          </tr>';
                 $show =true ;


to my thinking this line is affecting the icon showing:

Code:
<td class="'.$c_color.'">'.get_ClassIcon($row['class_name'],$row['class_id']).' '.$row['class_name'].'</td>


so if its possible to change that to use an image instead of the icon and no text, i think it will be done. Is it that simple or does it require more work?



Top
 Profile  
 
Offline
 Post subject: Re: Feedback? WE WANT YOU!
PostPosted: Wed 16. Nov 2011, 11:25 
Core-Developer
User avatar

Joined: Wed 10. Dec 2008, 13:06
Posts: 9025
Location: Heilbronn, Germany
double post. one is enough ;)


Support my work:
Image Image
Donate your played PS3 games:
Alternative: Donate your played Playstation3 games (PAL, Region Code 2).



Top
 Profile  
 
Offline
 Post subject: Re: Feedback? WE WANT YOU!
PostPosted: Tue 27. Mar 2012, 03:49 

Joined: Tue 27. Mar 2012, 03:40
Posts: 1
Thanks for that, it's much appreciated!


For more tips you can come to replica swiss watches Omega sale yacht master



Top
 Profile  
 
Offline
 Post subject: eqdkp+ 0.6 perceived as "broken" - way forward for 0.7, beyo
PostPosted: Sun 8. Apr 2012, 16:28 

Joined: Sun 8. Mar 2009, 01:41
Posts: 46
I came back to my Lotro guild after a year of absence (lotro.kingsbeyondthewall.com). An additional module on the site needed some work, so I did that (Lotroster). Overall, the site looked in good shape.

I spoke with the guy who was site admin for the year I was gone, and he had a very different take. He was unhappy with eqdkp+, because "half of it doesn't work or doesn't work right."
I asked him what he meant by that - asked him three times in different emails while we were hashing out other topics and possible alternatives - and he never answered.

This has been knocking around in my head some. The main functionality that Kings use the site for - roster, forum and raidplanner - works, yet the perception is that "half of it doesn't work". Yet nothing concrete can be pointed at.
The perception is real, so I took it seriously. This morning, it "clicked" - I think I know what in the 0.6 code causes admins and users to feel that the site is less-than-functional. Two issues:

- Useability. The menus are all over the place. Site use is not intuitive. Things like setting time zones, creating or claiming characters, setting up raids. In fact, hardly anyone ever sets up raids in our guild because they are confused by the interface.

- Integration. eqdkp+ feels like a loosely connected jumble of parts. Mostly because it is. This directly ties into "useability".
The raidplanner has its own settings, separate from the rest of the site.
There are eqdkp and eqdkp+ settings.
The built-in roster cannot pull guild data from the game API, so we have a 2nd roster that can, but that doesn't integrate with the eqdkp+ roster.
The site/forum integration is incomplete, as there's no SSO.
Widget ("plugin") setup is cumbersome, as it is old and hasn't moved to the graphical way that people are used to now.
Multi-game support plain doesn't exist.
As far as I can see, there's no easy way to fix any of this in 0.6 either, as there is no API tying all the parts together.


I know you are directly addressing a lot of this in 0.7. I'd say focus on creating a framework that feels as an integrated whole for 0.7. Focus on useability, both on the user and admin side. Focus on creating a "seamless" experience.

Take a look at guildlaunch.com. They are far from perfect, and they are doing a lot of things right. That's the site my guild wants to move to in 2 years time, when the guild's hosting contract expires. Convince them to stay on your framework. :D

To compete with guildlaunch, you need to be just as seamlessly integrated, but "open", with a rich community of plugin/widget authors.

Take a look at my.lotro.com to see a good example of intuitive widget placement and addition - there's a "more widgets" bar once you're signed up. If you don't have a lotro account, those are free, so no excuses. :)

Do this with future multi-game support in mind when you create the APIs and the framework. Just so you don't have hardcoded dependencies in the core for "one game" and plugins (widgets) can choose a game to "belong to" when they are created, and there can be multiple instances of these widgets active at the same time. Just lay the groundwork so that multi-game support can be added in 0.8, with one common forum in the background, but multiple rosters, optionally multiple raidplanners, multiple widgets, and maybe even individual skins.

In 0.9 or 1.0, allow users to place widgets and customize their guild site to their own tastes, like my.lotro.com does. That'd be the pinnacle of cool.

All the best
Thorsten



Top
 Profile  
 
Offline
 Post subject: Re: Feedback? WE WANT YOU!
PostPosted: Mon 9. Apr 2012, 16:27 
Core-Developer
User avatar

Joined: Fri 15. May 2009, 19:32
Posts: 3458
@yorickdowne: please take a look at here: multi-game-support-your-feedback-t32077.html


Greetings, GodMod
---
Schreibt mir nie unaufgefordert PNs! - Never write me unrequested PMs!

Support my work:Image



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3, 4

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

(C) The EQdkp-Plus Developer Team
EQdkp Plus Template by Ramon Kaes