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 Post subject: EP/GP Mod for 0.6.2.5 stable
PostPosted: Wed 25. Mar 2009, 15:28 

Joined: Mon 20. Oct 2008, 13:10
Posts: 11
As I received several requests for my EP/GP mod, I'll post the current version for the newest stable eqdkp. Our guild has been using the mod now since release of WotLK and it seems to work quite well. Newest version also has basic BaseGP support as well as configurable point decay.

To install, just overwrite the original files from the 0.6.2.5 stable with the ones contained in the archive and look for configuration under "PLUS configuration -> MultiDKP -> EP/GP". Only works with MultiDKP setups, btw.

I do not take any responsibility if this eats your DKP and you fall in disgrace with your guildies ;) I am quite sure however that it does not modify the database itself, so you should always be able to revert to the original eqdkp version without any trouble. Again, no guarantee, though.

Edit: Updated to fix a bug, where BaseGP were added to each event.


Attachments:
eqdkp-epgp-0.6.2.5-0.5.tar.gz [54.61 KiB]
Downloaded 900 times



Last edited by Mordras on Mon 30. Mar 2009, 06:33, edited 1 time in total.
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 Post subject: Re: EP/GP Mod for 0.6.2.5 stable
PostPosted: Wed 25. Mar 2009, 16:15 

Joined: Mon 23. Mar 2009, 07:13
Posts: 1
danke dafür



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 Post subject: Re: EP/GP Mod for 0.6.2.5 stable
PostPosted: Thu 2. Apr 2009, 16:42 

Joined: Thu 2. Apr 2009, 16:40
Posts: 12
Appreciate the post, we're switching to EQDKP plus for the integrated suite, and no EPGP support would have been a dealbreaker.



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 Post subject: Re: EP/GP Mod for 0.6.2.5 stable
PostPosted: Wed 8. Apr 2009, 23:01 

Joined: Wed 10. Dec 2008, 13:36
Posts: 12
Thx from Steel Alliance also, dug your mod up for the old version and contacted you appreciate all the help so far and for updating it for current version.

/cheer



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 Post subject: Re: EP/GP Mod for 0.6.2.5 stable
PostPosted: Wed 22. Apr 2009, 15:56 

Joined: Wed 15. Apr 2009, 13:47
Posts: 14
Thank you for publishing your work.



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 Post subject: Re: EP/GP Mod for 0.6.2.5 stable
PostPosted: Tue 28. Apr 2009, 19:06 

Joined: Tue 28. Oct 2008, 12:04
Posts: 12
Firstly many thanks for publishing your work, we are in the process of moving to a EP/GP system and are evaluating systems and addons.

I have one question, how do we get this data into the game? Is it possible? This would be a requirement so we have access to a players current PR in game and as they get loot/accredited kills this adjusts so that when the next loot is awarded the data is 'current'. This data can then be up loaded to the website.

Many thanks in advance

Regards

Thorvid


EQDKP Plus 0.6.2.5, PHP:, mySQL:, Web server:



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 Post subject: Re: EP/GP Mod for 0.6.2.5 stable
PostPosted: Fri 8. May 2009, 08:49 

Joined: Fri 8. May 2009, 08:47
Posts: 7
hi guys, sry but im maybe stupid, how to update EPGP?
i have epgp addon, but dunno how work on EQDKP-Plus.

ty



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 Post subject: Re: EP/GP Mod for 0.6.2.5 stable
PostPosted: Wed 13. May 2009, 14:39 

Joined: Wed 13. May 2009, 12:54
Posts: 11
So nun funktioniert wieder alles Danke euch :)

Ein paar Probleme bestehen aber noch.

In der Rechten oberen Ecke bekomme ich folgende Rot hinterlegte Fehlermeldung "Could not add user information"


Desweiteren funktionieren die Portalmodule immer noch nicht.

Ich kann nichtmal Änderungen übernehmen, ich klicke auf speicher aber beim nächsten ansehen der Einstellungen stehen diese wieder auf Standard. Selbes Problem auch beim News schreiben und allen Portal einstellungen.



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 Post subject: Re: EP/GP Mod for 0.6.2.5 stable
PostPosted: Tue 2. Jun 2009, 06:54 
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Joined: Mon 9. Mar 2009, 19:15
Posts: 2
Thanks for making this available. It's been a great help getting things going in Ulduar.

I do have one question. Does anybody know how to alter the code to change the rename "Earned" to EP, Spent to "GP" and "Current to "PR".?

Thanks

:)


The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair.



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 Post subject: Re: EP/GP Mod for 0.6.2.5 stable
PostPosted: Wed 8. Jul 2009, 14:57 

Joined: Wed 8. Jul 2009, 08:52
Posts: 2
I'm trying to work out how to work this.

I've installed it on a clean EQDKPPlus system, and enabled multi-dkp as well as EP/GP

I've created an event, added a DKP pool for that event.

If I add in a raid, and assign DKP for it when I go to standings it still shows 0 in the DKP table.
However, it shows the raids lower down with the values next to it.

Am I missing something or is it just not working quite right for me?

I have turned off the 'Enable EP/GP' option and all of the DKP is listed correctly for the different DKP pools. Re-enabling the 'EP/GP' option it fails to load any of the information again.

EQDKP Plus files were updated with the link from the original post, then uploaded and installed on clean tables.

--- Edited for missing info on setup
PHP Version 5.0.4
MySQL Version 4.1.20
Server API Apache 2.0 Handler
EQDKP Plus 0.6.2.5

PHPInfo path: http://www.tranquility-guild.com/eqdkpplus/phpinfo.php
EQDKP Plus path: http://www.tranquility-guild.com/eqdkpplus/



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