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 Post subject: Re: Adding RIFT support
PostPosted: Wed 19. Oct 2011, 13:00 

Joined: Wed 19. Oct 2011, 12:21
Posts: 12
GodMod wrote:
With 0.7, we've implemented a guildimporter.


And is there any information about the output of 0.7 or the beta version to use?



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 Post subject: Re: Adding RIFT support
PostPosted: Wed 19. Oct 2011, 13:19 
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Joined: Fri 15. May 2009, 19:32
Posts: 3458
Nope.


Greetings, GodMod
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 Post subject: Re: Adding RIFT support
PostPosted: Mon 26. Mar 2012, 14:58 

Joined: Wed 19. Oct 2011, 12:21
Posts: 12
Greetings, I heard the news about the problems.
And that fact with updates, is there any progress in 0.7?
Or the project is just dead?



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 Post subject: Re: Adding RIFT support
PostPosted: Mon 26. Mar 2012, 15:43 
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Posts: 3458
No, the project is not dead. The 0.7 will be released when we decide it's stable enough, because the 0.7 has been totally rewritten, that means thousands line of new code. So please be patient and stop asking about release dates, because there will be a news when we've released it.


Greetings, GodMod
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 Post subject: Re: Adding RIFT support
PostPosted: Mon 26. Mar 2012, 20:52 

Joined: Wed 19. Oct 2011, 12:21
Posts: 12
And as all the same to get to testers?
There is an opportunity to test the rift, in the flesh to help with writing up codes for the rift in the force capabilities.



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